Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
Material type:
TextLanguage: eng Publisher: Boston: Addison-Wesley,2021Edition: 1edDescription: 329pContent type: - text
- unmediated
- volume
- 978-0-321-94015-5
- QA76.76.C672.M325 2021
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Books
|
مكتبة جامعة عجلون الوطنية | المجموعات العامة | QA76.76.C672.M325 2021 (Browse shelf(Opens below)) | Available | E3424 |
Browsing مكتبة جامعة عجلون الوطنية shelves,Shelving location: المجموعات العامة Close shelf browser (Hides shelf browser)
| QA76.76.C672 2022 Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021 | QA76.76.C672 2022 Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021 | QA76.76.C672.M325 2021 Game Programming Algorithms and Techniques: A Platform-Agnostic Approach | QA76.76.C672.M325 2021 Game Programming Algorithms and Techniques: A Platform-Agnostic Approach | QA76.76.D47.B73 2004 Software Design From Programming to Architecture | QA76.76.D47.B73 2004 Software Design From Programming to Architecture | QA76.76.D47 .C68 2002 Software project management |